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Case Study

Digital Twin City

Physical building tiles connected to a live city-planning simulation.

  • PC
  • Interactive table
RoleCore Unity development
TypePhygital city-planning game
PlatformsPC, Interactive table
Digital Twin City interactive table concept with physical building tiles and a central city model

Interactive table concept

The Challenge

Turn physical building placement into a responsive city simulation. The game needs to track tile identity and position, manage a shared budget and show the trade-offs of city-planning decisions as players move pieces.

Our Contribution

For Digital Twin City, our work focused on the core foundation of a phygital city-planning game. Players place physical building tiles on a table and see their city respond on screen.

We connected TUIO/OSC tracking to Unity gameplay, budget handling and real-time city scoring. The simulation evaluates the environment, economy, health and safety, culture and education, and access through the road network.

What we delivered

  • TUIO/OSC tile tracking and Unity integration
  • Placement and removal linked to budgets and refunds
  • Real-time city and district quality-of-life scoring
  • Road-network connectivity and service access
  • Configurable building values and simulation tuning
Let's Work Together

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