Studio Deck
PalTech Studio

Senior Unity devs who plug into your live game.

6 Senior devs, 40+ shipped titles.
We pick up your codebase and keep it moving.

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paltechstudio.com
Who we are

Small enough to care,
senior enough to ship.

Remote across Europe, working in your timezone. Communication comes first - fast answers.
No account managers, no handoff chain.

Developers
Game Designers
Artists
Sound
QA
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What we do

Two stacks.
Both run deep.

Unity
  • Gameplay systems and mechanics
  • Multiplayer - local and online
  • Backend services and integrations
  • Performance optimization
  • Console builds and porting
  • LiveOps features and content tools
  • VR / XR and third-party SDKs
React Native
  • Full products, concept to store
  • One codebase for iOS and Android
  • AI and API integrations - OpenAI, Spotify and more
  • Subscriptions and in-app purchases
  • Push, analytics and backend APIs
  • Store submission and release management
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Track record

40+ shipped titles across every platform.

Android · iOS · PC · Xbox · PlayStation · Nintendo Switch · VR / XR

Moo Lander · Sanofi · Good2Grow · Infinity Heroes · Arrow Quest · Building Arcadia · TuneMatch AI · The Better You

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Case 01 - Moo Lander

Moo Lander

A physics action-adventure, shipped on PC, Xbox, PlayStation and Switch.

Challenge
A mechanically rich game that had to feel great and run stable on four very different platforms.
We owned
Core game systems and mechanics. Menus, animation, moment-to-moment feel. Local multiplayer and level-building tools. Performance optimization on all targets. Part of the Switch port.
Result
Live on all four platforms.
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Case 02 - AI-assisted prototyping

Snip & Ship

An original mobile puzzle, developed in Unity with AI-assisted prototyping.

AI workflow
Concept studies make art and layout options quick to compare. AI-assisted coding and Blender scripts speed up prototyping and iteration.
The build
30 authored levels, puzzle rules and solver, saved progression and custom 3D assets. Playable Android and iOS development builds.
In development / Unity / C# / Blender
Snip & Ship main menu and campaign map
Main menu
Snip & Ship level-start study with empty hanging bags
Level design
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Case 03 - Digital Twin City

Digital Twin City

A phygital city-planning game connecting physical building tiles to a live digital city.

Challenge
Connect physical building tiles to a responsive digital city and make planning trade-offs visible.
Our scope
Core foundation in Unity/C#: TUIO/OSC tracking, budgets and refunds, real-time city scoring and road-network access.
Gameplay
Tile placement changes the city's environment, economy, health and safety, and culture and education scores.
Core Unity development / TUIO / OSC
Digital Twin City interactive table concept with physical building tiles and a central city model
Interactive table concept
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Case 04 - React Native apps

Two apps, concept to store.

TuneMatch AI
AI consumer app - OpenAI reads a photo's mood, Spotify answers with three matching songs. One-tap interaction, live on both stores.
TuneMatch AI
The Better You
Psychology app for mental well-being, built together with a practicing psychologist. Android and iOS.
The Better You

We owned both apps end to end - product, UI/UX, integrations, and the full release pipeline.

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How we work

We work inside your process.

01

Discover

Scope, constraints, success metrics. We map the risk before we quote.

02

Prototype

The risky part gets built first, playable, so decisions rest on real gameplay.

03

Test

Playtests, profiling and QA on target devices while fixes are cheap.

04

Build

Production code, tooling, release-ready builds.

Your repo, your sprints, your tools, your standups. We adapt to you.

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Clients

They keep us on the next project.

“Throughout our collaboration with PalTech, the team played a pivotal role in delivering exceptional results across multiple projects.”

Luis O.Project Lead · recurring engagement

“Collaborating with PalTech's team was excellent - seamless communication, efficient execution, and valuable contributions.”

Fran P.Client partner

“The team consistently delivers brilliant, quick, and professional results. Exceptional collaboration.”

Ben R.Client partner

“The PalTech team consistently demonstrated exceptional talent, creativity, and problem-solving skills.”

UrielCEO & Co-Founder, Magicyard

“Professionalism, creativity, and commitment to delivering quality work make the PalTech team standout developers.”

Shai ArnonCTO, Novos.gg

Upwork reviews verified · quotes from signed letters of recommendation

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Working together

Three ways in.
Pick the one that fits your project.

01

Full build

The whole project, fixed scope and milestones.

Best when the project needs to live outside your studio.
02

Co-development

We own a slice end to end - a system, a port, a feature, LiveOps. Milestone-based.

Best when your team is stretched on one specific area.
03

Embedded developer

One or two of our seniors inside your team, on your board. Monthly.

Best when you cannot hire fast enough.

Minimum engagement one month. Rates quoted after a scoping call, once the work is clear. Your IP stays yours - NDA on request.

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Next step

Have a project in mind?

A 30-minute call, and you get a written scope with
milestones and a clear quote. No cost, no obligation.

Ivaylo Palchev
Ivaylo Palchev
Founder & Delivery Lead
Book a call
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